Solve every Profile Perfect case — hint first, answer second.
Hand-built walkthroughs for the logic grids in Profile Perfect. We nudge you with a hint, push harder with a second, and only then reveal the solved answer grid — so the deduction actually sticks.
Hand-picked walkthroughs
The boards players look up most. Each page opens with layered hints before the completed answer grid.
Level 32 · The Gallery Heist
Start with the clue that names a city: only one exhibit came from Vienna, and the material it is carved from rules out metal at a glance.
View walkthrough → 40Level 40 · A Mix-Up at the Tea Garden
The clue about the host points at the teapot: porcelain, the oldest-ish centerpiece of the table, and the lowest value tag of the five.
View walkthrough → 96Level 96 · The Harbor Warehouse
Only one item is made of paper, and paper can't be the oldest — the logbook sits second on the timeline but is worth the most.
View walkthrough → 132Level 132 · The Winter Lodge
The piano clue is a materials filter: only wool and walnut would ever be near a piano, and the knife's carving clue removes walnut from the pianist.
View walkthrough → 168Level 168 · The Botany Lab
Anything that grows or holds plants stays away from metal — the fern pot is terracotta and the only item that never touches steel or copper.
View walkthrough → 176Level 176 · Night Market Whispers
The coin is the oldest item by two centuries and only second-cheapest — the lantern claims the bottom of the value column.
View walkthrough → 191Level 191 · The Clock Tower Cipher
Three items are metal (iron, brass, bronze) but they are three different metals — the material column never repeats, which quietly kills several guesses.
View walkthrough → 199Level 199 · A Night at the Observatory
One item fell from the sky: iron-nickel, no craftsperson, no era in centuries. Its owner studies rocks, and its value is the lowest.
View walkthrough →Three arcs, eighteen episodes
Beyond the numbered levels the game runs three longer stories. Here is how they are structured.
Beyond the Mirror
A court intrigue that starts with a queen's grudge and ends far past the palace walls. Six episodes, each a fresh set of profiles to deduce.
Explore Story Mode → 6A Vacation in Red
A quiet seaside getaway curdles into a hunt. The episodes escalate from a brewing storm to a full revelation, with the tightest clue boards of the three stories.
Explore Story Mode → 6The Last Waltz
The finale arc: promises made at a festival must survive duty, breach, and a silent farewell. Deductions lean heavily on conditional clues.
Explore Story Mode →Learn the deduction, not just the answer
A full how-to-play guide: the two-attempt loop, the three kinds of clues, and a five-step workflow that keeps both of your lives.
Frequently asked questions
Is LogicVault affiliated with the game's developers?
No. LogicVault is an independent, fan-made reference written by players who got stuck on the same cases you did. It is not affiliated with, endorsed by, or sponsored by the game's developer or publisher.
How do I find the answer for my level?
Type the level number into the search box on the homepage, or browse the full list on the Levels page. If a level is not yet written up, the group grid shows which walkthroughs are live.
Can I clear cases without spending boosters?
Almost always, yes. Every walkthrough here is hint-first: you get a nudge, then a stronger push, and only then the full grid — so you can stop reading the moment the case clicks.
Do Story Mode episodes reuse regular level answers?
No. Story episodes have their own clue boards and their own solution grids. Beyond the regular level count, the game cycles older layouts, but story deductions are written fresh for each episode.
Stuck on a specific case?
Every written-up level is one click away. Type the number you are on and jump straight in.
Browse all levels →