Profile Perfect Level 307 Hints & Answer
"Fugitives" — a four-layer ladder: a one-click answer, hints that scale up, the logic explained, and the complete solution. Take only the layer you need.
Answer
Only here for the answer? Open the panel below and copy the grid into the game — nothing else gets spoiled.
SpoilerReveal the answer grid
| Subject | Subject | Nickname | Weapon | Hideout | Bounty Reward |
|---|---|---|---|---|---|
| Fugitive A | Grim Reaper | Dagger / Axe | Tunnel | $ | |
| Fugitive B | Night Mirage | Shield | Ruins | $ | |
| Fugitive C | Red Vulture | Slingshot / Shuriken | Caravan | $$ | |
| Fugitive D | Golden Viper | Gun | Ruins | $$ |
Hints
Hints unlock one at a time: open Hint 1, and only then does Hint 2 appear. Stop the moment the case clicks.
Hint 1 Tap to reveal
Fugitive C does not live in a fixed location — C = Caravan; the one nicknamed the Angel of Death always brings a Dagger — Grim Reaper (A) = Dagger / Axe; Red Vulture is a master of projectile weapons — C = Slingshot / Shuriken; the Shield has 3 sharp weapons as neighbors — B = Shield, sitting between A (Dagger + Axe) and C (Shuriken).
Hint 2 Tap to reveal
Hunters favor Golden Viper's bounty over the Reaper's — D = $$, A = $; the second highest bounty sits next to the Shield — C = $$ next to B; 2 fugitives sit between the highest and 2nd lowest bounties — D (highest) and A (2nd lowest) frame B and C, so A = $, B = $, C = $$, D = $$; leftover hideouts fill A = Tunnel, B = Ruins, D = Ruins.
Video walkthrough
Watch the full solve: the board, the clue cards, and every placement in order — each step below is anchored to the moment it happens in the run.
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1 Read the opening clues 0:00 – 0:03
Note the initial facts.
Fugitive C does not live in a fixed location (C's Hideout = Caravan); the Shield has 3 sharp weapons as neighbors (B's Weapon = Shield, between A and C); the one nicknamed the Angel of Death always brings a Dagger (the Reaper, A, carries the Dagger).
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2 Set the nicknames from the WANTED cards 0:03 – 0:06
Fill the nickname row.
A's Nickname is Grim Reaper; B's is Night Mirage; C's is Red Vulture; D's is Golden Viper.
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3 Red Vulture uses projectile weapons 0:06 – 0:09
Set C's weapon.
C's Weapon is Slingshot and Shuriken.
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4 The Reaper brings the dagger 0:09 – 0:12
Set A's weapon.
Angel of Death is Grim Reaper — A's Weapon is Dagger and Axe.
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5 The shield's sharp neighbors 0:12 – 0:15
Set B's weapon and position.
B's Weapon is Shield; A holds Dagger + Axe (2 sharp) and C holds Shuriken (1 sharp) = 3 sharp neighbors, so B sits between A and C.
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6 C lives nowhere fixed 0:15 – 0:18
Set C's hideout.
C's Hideout is Caravan (a moving, non-fixed hideout).
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7 Rank the bounties 0:18 – 0:24
Set the four bounty rewards.
Hunters favor Golden Viper over the Reaper — D = $$, A = $; the second highest sits next to the Shield — C = $$; 2 fugitives sit between the highest and 2nd lowest — A = $, B = $, C = $$, D = $$.
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8 Fill the hideouts and verify the grid 0:24 – 0:29
Confirm all 16 cells.
A's Hideout is Tunnel; B's Hideout is Ruins; D's Hideout is Ruins and D's Weapon is Gun. Check 4 fugitives x 4 columns = 16 cells: A=Grim Reaper/Dagger+Axe/Tunnel/$, B=Night Mirage/Shield/Ruins/$, C=Red Vulture/Slingshot+Shuriken/Caravan/$$, D=Golden Viper/Gun/Ruins/$$ — LEVEL COMPLETE appears when all match.
Key moments
Three frames from the winning run: the opening board, mid-solve, and the completed grid.
Trickiest clues
Giving C a fixed hideout
Fugitive C does not live in a fixed location — C = Caravan. Giving C Ruins or Tunnel breaks the clue.
Putting the Dagger on the wrong fugitive
The one nicknamed the Angel of Death always brings a Dagger — A (Grim Reaper) = Dagger / Axe. Giving the Dagger to B, C or D breaks the clue.
Moving the Shield away from the sharp weapons
The Shield has 3 sharp weapons as neighbors — B = Shield between A (Dagger + Axe) and C (Shuriken). Moving it breaks the clue.
Mixing up the bounties
Hunters favor Golden Viper's bounty over the Reaper's (D = $$, A = $), the second highest is next to the Shield (C = $$), and 2 fugitives sit between the highest and 2nd lowest — A = $, B = $, C = $$, D = $$. Swapping any bounty breaks a clue.
Final check
Four fugitives across four categories. The WANTED cards set the nicknames (A = Grim Reaper, B = Night Mirage, C = Red Vulture, D = Golden Viper). Angel of Death carries a Dagger (A = Dagger / Axe), Red Vulture masters projectile weapons (C = Slingshot / Shuriken), and the Shield needs 3 sharp neighbors, pinning B between A and C. C lives nowhere fixed, so C = Caravan. Hunters favor Golden Viper's bounty (D = $$ over A = $), the second highest sits next to the Shield (C = $$), and 2 fugitives sit between the highest and 2nd lowest — A = $, B = $, C = $$, D = $$. Leftover hideouts: A = Tunnel, B = Ruins, D = Ruins. All 16 cells resolve.
Frequently asked questions
What is the answer to Profile Perfect Level 307?
This page has the complete Level 307 "Fugitives" answer grid, kept inside a spoiler guard — open it and copy it into the game, or start from the layered hints if you want to solve it yourself first.
How many hints are there for Profile Perfect Level 307?
Three, in rising strength: a gentle nudge, the key clue called out, then the decisive step. Hints unlock one at a time, so you can stop as soon as the case clicks.
How to solve Profile Perfect Level 307 without boosters?
Follow the step-by-step section: anchor the direct clues first, sweep negative clues for eliminations, then chain the positional and comparison clues. Level 307 is fully solvable without spending a single booster.
Why did I lose a life on Profile Perfect Level 307?
A tap on an unproven pairing burns an attempt. The Tricky Clues list on this page covers the exact cells players mis-tap on this board — double-check them before you commit.
Is Profile Perfect Level 307 hard?
The "Fugitives" board sits at the expected difficulty for this stretch: a fair clue count with one or two easily misread wordings. Following the hint order keeps it comfortable.
What level comes after Profile Perfect Level 307?
Level 308. Use the previous / next buttons at the bottom of this page, or hop back to the full level index to browse by number.