Profile Perfect Level 224 Hints & Answer
"The Bus Stop Mix-Up" — a four-layer ladder: a one-click answer, hints that scale up, the logic explained, and the complete solution. Take only the layer you need.
Answer
Only here for the answer? Open the panel below and copy the grid into the game — nothing else gets spoiled.
SpoilerReveal the answer grid
| Subject | Subject | Type | People Count | Destination | Wait Time (Minutes) |
|---|---|---|---|---|---|
| Bus Stop A | Enclosed Stop | 0 | Graveyard | 30 | |
| Bus Stop B | Pole Stop | 6 | Bank | 2 | |
| Bus Stop C | Shelter Stop | 4 | Restaurant | 5 | |
| Bus Stop D | Bench Stop | 3 | Mall | 12 |
Hints
Hints unlock one at a time: open Hint 1, and only then does Hint 2 appear. Stop the moment the case clicks.
Hint 1 Tap to reveal
Start by looking at the stop types — one clue ties three of them into a sequence, and that unlocks the board.
Hint 2 Tap to reveal
After the Pole Stop is placed, follow destinations: Bank comes from the Pole clue, and the separate Mall-Bank clue rules out the wrong neighbors.
Hint 3 Tap to reveal
For the last two rows, most values are already implied; just fill the empty cells with the remaining cards and let the completion check verify the grid.
Video walkthrough
Watch the full solve: the board, the clue cards, and every placement in order — each step below is anchored to the moment it happens in the run.
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1 The Pole Stop goes to the Bank 0:00 – 0:05
Determine Bus Stop B is Pole Stop and its destination is Bank.
Drag the Pole Stop type card to Bus Stop B's Type cell and the Bank destination card to Bus Stop B's Destination cell.
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2 Shelter between Bench and Pole 0:05 – 0:10
Determine Bus Stop C is Shelter Stop and Bus Stop D is Bench Stop.
Drag the Shelter Stop type card to Bus Stop C's Type cell and the Bench Stop type card to Bus Stop D's Type cell.
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3 A is Enclosed 0:10 – 0:15
Determine Bus Stop A's type is Enclosed Stop.
Drag the Enclosed Stop type card to Bus Stop A's Type cell.
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4 Graveyard takes the longest 0:15 – 0:20
Determine Bus Stop A's destination is Graveyard and its wait time is 30 minutes.
Drag the Graveyard destination card to Bus Stop A's Destination cell and the 30-minute wait card to Bus Stop A's Wait Time cell.
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5 C to Restaurant, D to Mall 0:20 – 0:25
Determine Bus Stop C's destination is Restaurant and Bus Stop D's is Mall.
Drag the Restaurant destination card to Bus Stop C's Destination cell and the Mall destination card to Bus Stop D's Destination cell.
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6 Finish the wait times 0:25 – 0:28
Determine B waits 2 minutes, C waits 5 minutes, and D waits 12 minutes.
Drag the 2-minute wait card to Bus Stop B's Wait Time cell, the 5-minute wait card to Bus Stop C's Wait Time cell, and the 12-minute wait card to Bus Stop D's Wait Time cell.
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7 Finish the people counts 0:28 – 0:31
Determine A has 0 people, B has 6, C has 4, D has 3; all 16 cells correct clears the level.
Drag the 0 people card to Bus Stop A's People Count cell, the 6 people card to Bus Stop B's People Count cell, the 4 people card to Bus Stop C's People Count cell, and the 3 people card to Bus Stop D's People Count cell. After all cells are filled, the level-clear summary screen appears.
Key moments
Three frames from the winning run: the opening board, mid-solve, and the completed grid.
Trickiest clues
Destination before type
The Bank clue says 'at the Pole Stop,' so you cannot place Bank until the Type row is done. Many players drag destination cards first and then have to redo the board; solve types first.
Misreading the neighbor rule
'Mall and Bank are not neighbors' doesn't just mean Bank isn't Mall's stop. Since Bank is at B, Mall cannot be at C; combine that with A already Graveyard, and D is the only legal home for Mall.
Final check
This level is a clean example of clue ordering. The type row is the lock: once the shelter-between-bench-and-pole sequence is placed, every destination clue has a home. The long-wait clue fixes the graveyard, and the rest is leftover-card filling. If you ever feel stuck, check whether an earlier clue gives a reference point like a stop type or a position.
Frequently asked questions
What is the answer to Profile Perfect Level 224?
This page has the complete Level 224 "The Bus Stop Mix-Up" answer grid, kept inside a spoiler guard — open it and copy it into the game, or start from the layered hints if you want to solve it yourself first.
How many hints are there for Profile Perfect Level 224?
Three, in rising strength: a gentle nudge, the key clue called out, then the decisive step. Hints unlock one at a time, so you can stop as soon as the case clicks.
How to solve Profile Perfect Level 224 without boosters?
Follow the step-by-step section: anchor the direct clues first, sweep negative clues for eliminations, then chain the positional and comparison clues. Level 224 is fully solvable without spending a single booster.
Why did I lose a life on Profile Perfect Level 224?
A tap on an unproven pairing burns an attempt. The Tricky Clues list on this page covers the exact cells players mis-tap on this board — double-check them before you commit.
Is Profile Perfect Level 224 hard?
The "The Bus Stop Mix-Up" board sits at the expected difficulty for this stretch: a fair clue count with one or two easily misread wordings. Following the hint order keeps it comfortable.
What level comes after Profile Perfect Level 224?
Level 225. Use the previous / next buttons at the bottom of this page, or hop back to the full level index to browse by number.