Profile Perfect Level 201 Hints & Answer
"The Inmate Profiles" — a four-layer ladder: a one-click answer, hints that scale up, the logic explained, and the complete solution. Take only the layer you need.
Answer
Only here for the answer? Open the panel below and copy the grid into the game — nothing else gets spoiled.
SpoilerReveal the answer grid
| Subject | Subject | Person | Number | Personality | Crime | Roommate | Sentence (Years) |
|---|---|---|---|---|---|---|---|
| Inmate A | Ralph | 34988 | Chill | Carjacking | Rat | 5 | |
| Inmate B | Jeremy | 92104 | Sensitive | Assault / Drug Trafficking | Chipmunk | 7 | |
| Inmate C | Zoe | 19076 | Flirty | Arson | Lizard | 4 | |
| Inmate D | Jimmy | 50012 | Mischievous | Stalking / Money Laundering | Pigeon | 9 |
Hints
Hints unlock one at a time: open Hint 1, and only then does Hint 2 appear. Stop the moment the case clicks.
Hint 1 Tap to reveal
Pay attention to behavior clues first: who keeps winking at the guards, and who is afraid of reptiles.
Hint 2 Tap to reveal
Count how many crimes each inmate has—inmates with multiple crimes get longer sentences, and inmates with rodent roommates are neighbors.
Hint 3 Tap to reveal
When only a few slots remain, use elimination for the leftover names, numbers, and sentence years instead of guessing.
Video walkthrough
Watch the full solve: the board, the clue cards, and every placement in order — each step below is anchored to the moment it happens in the run.
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1 Zoe Winks at the Guards 0:00 – 0:06
Place Zoe and Flirty into Inmate C.
Drag the Zoe prisoner card to Inmate C's Person cell, and drag the Flirty personality card to Inmate C's Personality cell.
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2 #34988 Carjacked and Fears Reptiles 0:06 – 0:12
Lock Inmate A's number, crime, and roommate.
Drag the 34988 number card to Inmate A's Number cell, the Carjacking card to Inmate A's Crime cell, and the Rat roommate card to Inmate A's Roommate cell.
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3 Chill Five Years Away from the Stalker 0:12 – 0:18
Fill Inmate A's personality/sentence and Inmate D's crime/roommate.
Drag the Chill personality card to Inmate A's Personality cell, the 5-year sentence card to Inmate A's Sentence cell, the Stalking / Money Laundering card to Inmate D's Crime cell, and the Pigeon roommate card to Inmate D's Roommate cell.
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4 Multiple Crimes, Longer Sentences; Rodent Neighbors 0:18 – 0:24
Set Inmate D's sentence and Inmate B's roommate.
Drag the 9-year sentence card to Inmate D's Sentence cell, and the Chipmunk roommate card to Inmate B's Roommate cell.
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5 Jeremy's Double Crime and Sensitive Personality 0:24 – 0:30
Fill Inmate B's empty person, number, crime, and personality cells.
Drag the Jeremy prisoner card to Inmate B's Person cell, 92104 to Inmate B's Number cell, Assault / Drug Trafficking to Inmate B's Crime cell, and Sensitive to Inmate B's Personality cell.
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6 Jimmy Closes Out D 0:30 – 0:36
Fill Inmate D's person, number, and personality.
Drag the Jimmy prisoner card to Inmate D's Person cell, 50012 to Inmate D's Number cell, and Mischievous to Inmate D's Personality cell.
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7 Zoe's Number, Arson, and Lizard 0:36 – 0:42
Complete Inmate C's remaining cells.
Drag 19076 to Inmate C's Number cell, the Arson card to Inmate C's Crime cell, and the Lizard roommate card to Inmate C's Roommate cell.
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8 Final Sentence Years and Ralph 0:42 – 0:48
Finish the remaining sentence years and Inmate A's name.
Drag the 4-year sentence card to Inmate C's Sentence cell, the 7-year sentence card to Inmate B's Sentence cell, and the Ralph prisoner card to Inmate A's Person cell. When all cells are filled, the level-clear screen appears.
Key moments
Three frames from the winning run: the opening board, mid-solve, and the completed grid.
Trickiest clues
Rat, Not Lizard
The #34988 clue says the inmate is afraid of reptiles, so he gets Rat, not Lizard. Don't let the word 'reptiles' make you place Lizard first; save it for the last empty Roommate cell.
Count Crimes Before Placing Sentences
The multi-crime inmates take the two longer sentences, so 7 and 9 are not arbitrary. Count the crimes first, then use elimination for the remaining 4 and 5.
Final check
This level rewards reading behavior clues before jumping to numbers. Once A and C are anchored, the rodent-neighbor rule connects B, and the crime-count clue sets the longer sentences. The last few slots are pure elimination: after three roommates are placed, Lizard can only go to C. Keep the clues and leftover options synchronized and the clear screen comes easily.
Frequently asked questions
What is the answer to Profile Perfect Level 201?
This page has the complete Level 201 "The Inmate Profiles" answer grid, kept inside a spoiler guard — open it and copy it into the game, or start from the layered hints if you want to solve it yourself first.
How many hints are there for Profile Perfect Level 201?
Three, in rising strength: a gentle nudge, the key clue called out, then the decisive step. Hints unlock one at a time, so you can stop as soon as the case clicks.
How to solve Profile Perfect Level 201 without boosters?
Follow the step-by-step section: anchor the direct clues first, sweep negative clues for eliminations, then chain the positional and comparison clues. Level 201 is fully solvable without spending a single booster.
Why did I lose a life on Profile Perfect Level 201?
A tap on an unproven pairing burns an attempt. The Tricky Clues list on this page covers the exact cells players mis-tap on this board — double-check them before you commit.
Is Profile Perfect Level 201 hard?
The "The Inmate Profiles" board sits at the expected difficulty for this stretch: a fair clue count with one or two easily misread wordings. Following the hint order keeps it comfortable.
What level comes after Profile Perfect Level 201?
Level 202. Use the previous / next buttons at the bottom of this page, or hop back to the full level index to browse by number.