Profile Perfect Level 195 Hints & Answer
"The Desert Artifact Hunt" — a four-layer ladder: a one-click answer, hints that scale up, the logic explained, and the complete solution. Take only the layer you need.
Answer
Only here for the answer? Open the panel below and copy the grid into the game — nothing else gets spoiled.
SpoilerReveal the answer grid
| Subject | Subject | Person | Mission | Guiding Tool | Condition | Location |
|---|---|---|---|---|---|---|
| Explorer A | Andrea | Water | Radio / Compass | Scared | Pyramid | |
| Explorer B | Ricky | Camel / Delivery | Stick | Angry | Nowhere | |
| Explorer C | Arthur | Artifact | Compass | Fainted | Oasis | |
| Explorer D | Marilyn | Ruins | GPS / Map | Tired | Uluru | |
| Explorer E | Paul | Exploration | Intuition | Tired | Ruins |
Hints
Hints unlock one at a time: open Hint 1, and only then does Hint 2 appear. Stop the moment the case clicks.
Hint 1 Tap to reveal
Start with the explorer whose fear directly reveals their name and their mission.
Hint 2 Tap to reveal
Lock onto the explorer who travels by his own knowledge; the place he is investigating becomes another explorer's mission.
Hint 3 Tap to reveal
Use the stick-and-GPS non-neighbor clue to place the tool cards, then fill the leftover locations and conditions.
Video walkthrough
Watch the full solve: the board, the clue cards, and every placement in order — each step below is anchored to the moment it happens in the run.
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1 Andrea fears dehydration 0:00 – 0:07
Andrea is scared that she would not survive dehydration, so Explorer A's Person is Andrea, Condition is Scared, and Mission is Water.
Drag the Andrea card to Explorer A's Person cell, the Scared card to Explorer A's Condition cell, and the Water card to Explorer A's Mission cell.
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2 Fainted explorer looks for Artifact 0:07 – 0:14
The fainted explorer was looking for the ancient Artifact, so Explorer C's Condition is Fainted, Mission is Artifact, and Person is Arthur.
Drag the Fainted card to Explorer C's Condition cell, the Artifact card to Explorer C's Mission cell, and the Arthur card to Explorer C's Person cell.
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3 E relies on his own knowledge 0:14 – 0:21
Explorer E is confident to travel with his knowledge alone, so Explorer E's Guiding Tool is Intuition, Person is Paul, and Mission is Exploration.
Drag the Intuition card to Explorer E's Guiding Tool cell, the Paul card to Explorer E's Person cell, and the Exploration card to Explorer E's Mission cell.
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4 Marilyn tracks Paul's Ruins 0:21 – 0:28
Marilyn's goal is to find what Paul is currently exploring, so Explorer D's Person is Marilyn and Mission is Ruins, while Explorer E's Location is Ruins. Since no Camel can be found anywhere in Uluru, Explorer D's Location is Uluru.
Drag the Marilyn card to Explorer D's Person cell, the Ruins mission card to Explorer D's Mission cell, the Ruins location card to Explorer E's Location cell, and the Uluru card to Explorer D's Location cell.
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5 Stick is not next to GPS 0:28 – 0:35
The Stick is not neighbors with the GPS, so Explorer B's Guiding Tool is Stick, Explorer D's is GPS / Map, and Explorer A's is Radio / Compass.
Drag the Stick card to Explorer B's Guiding Tool cell, the GPS / Map card to Explorer D's Guiding Tool cell, and the Radio / Compass card to Explorer A's Guiding Tool cell.
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6 Ricky finishes row B 0:35 – 0:42
Explorer B's Person is Ricky, Mission is Camel / Delivery, Condition is Angry, and Location is Nowhere.
Drag the Ricky card to Explorer B's Person cell, the Camel / Delivery card to Explorer B's Mission cell, the Angry card to Explorer B's Condition cell, and the Nowhere card to Explorer B's Location cell.
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7 Location and tool cleanup 0:42 – 0:46
Explorer A's Location is Pyramid, Explorer C's Location is Oasis, and Explorer C's Guiding Tool is Compass.
Drag the Pyramid card to Explorer A's Location cell, the Oasis card to Explorer C's Location cell, and the Compass card to Explorer C's Guiding Tool cell.
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8 Tired condition finish 0:46 – 0:50
Explorer D and Explorer E are both Tired, so all 25 cells are correct and the level is complete.
Drag the Tired card to Explorer D's and Explorer E's Condition cells (two copies); when the grid is completely filled, the completion screen appears.
Key moments
Three frames from the winning run: the opening board, mid-solve, and the completed grid.
Trickiest clues
Don't merge the two Compass cards
A's tool is Radio / Compass and C's tool is Compass, so the word "Compass" appears on two different tool cards. Place them as separate cards; otherwise the double-tool card on A can accidentally overwrite the single Compass on C. Check the full card label before dragging.
Ruins is both a mission and a location
D is looking for Ruins, but D's own location is Uluru; the Ruins location belongs to E. Since the same word appears in two columns, it is easy to drop Ruins into D's Location by mistake. Let Paul's location set D's mission, then place Uluru as D's spot.
Final check
Start by turning the explicit fear clue into a full row, then let the other named explorers expand the grid. The connection between Paul's current Ruins location and Marilyn's mission is the middle link that fixes D and E. After that, the non-neighbor tool clue reduces the remaining choices to simple elimination. Watch the double-tool cards, because they are easy to mistake for single cards.
Categories in this level
Every board mixes everyday categories. Browse the ones this puzzle draws from — each links to every level that features it.
Frequently asked questions
What is the answer to Profile Perfect Level 195?
This page has the complete Level 195 "The Desert Artifact Hunt" answer grid, kept inside a spoiler guard — open it and copy it into the game, or start from the layered hints if you want to solve it yourself first.
How many hints are there for Profile Perfect Level 195?
Three, in rising strength: a gentle nudge, the key clue called out, then the decisive step. Hints unlock one at a time, so you can stop as soon as the case clicks.
How to solve Profile Perfect Level 195 without boosters?
Follow the step-by-step section: anchor the direct clues first, sweep negative clues for eliminations, then chain the positional and comparison clues. Level 195 is fully solvable without spending a single booster.
Why did I lose a life on Profile Perfect Level 195?
A tap on an unproven pairing burns an attempt. The Tricky Clues list on this page covers the exact cells players mis-tap on this board — double-check them before you commit.
Is Profile Perfect Level 195 hard?
The "The Desert Artifact Hunt" board sits at the expected difficulty for this stretch: a fair clue count with one or two easily misread wordings. Following the hint order keeps it comfortable.
What level comes after Profile Perfect Level 195?
Level 196. Use the previous / next buttons at the bottom of this page, or hop back to the full level index to browse by number.