What kind of game is it?
Each case hands you a cast of characters or objects and a board of written clues. Your job is to fill every attribute of every row — who owns what, which material, which era, which price tier — using pure deduction. There is no time pressure, but there is pressure of a different kind: attempts. Because the game limits how many times you can submit a wrong grid before it asks for a booster, reading carefully beats guessing fast.
Story Mode, explained
Beyond the numbered levels, the game runs three story arcs — Beyond the Mirror, A Vacation in Red, and The Last Waltz — each split into six episodes. Episodes use the same deduction rules but wrap them in narrative clues, and conditional clues appear far more often. Treat each episode as a fresh case: answers never carry over.